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Chess Rules

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In a game of chess, there are six different chess pieces or chessmen used on chessboards. These are King, Queen, Bishop, Knight, Rook, and Pawn. On a chessboard, a chess player starts playing with 16 pieces of chessmen either with white sides of pieces or black(dark) side of pieces. Every rated game contains 1 each extra pair of queen for pawn promotion. Even the chess equipments which are used is a standard tournament chess set approved by FIDE.

King Movement

The king, without any doubt, is the most important piece in chess. The purpose of the game is to capture the opponent’s king so that its escape becomes impossible, which is also called “checkmate” in chess term. If an opponent’s king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be done, the king is said to be in checkmate. Although the king is the most important piece, it is also one of the weakest pieces in the game.

This must be taken into consideration that white always starts with the king on the first rank to the right of the queen. Black stands directly opposite to the white’s king. With the squares labeled as in algebraic notation, the white king starts on e1 and black on e8. As shown in the diagram below, the king can move only one square in any direction. An interesting point to note about this rule is that two kings can never stand next to each other or capture each other. Though a king may be, and often are, used to help to checkmate the opposing king by guarding squares. The moment of King is generally described by the letter K.

Queen Movement

The Queen is, without a doubt, the most powerful piece on the chessboard. She can move with the combination of both bishop and rook in any direction (barring any obstruction). In the diagram below, the green dots indicate the squares the queen may move. She can cover 27 squares. This is a healthy percentage of the board, 42 percent.

This is a reason that in almost every chess game, the pawn is promoted to a queen. In a chessboard, a white queen sits on a white square and the black queen starts on a black square.

The Queen is described by Q. In algebraic notation, the white Queen starts on d1 and the black queen starts on d8. The queen can be moved in any number of unoccupied squares, expect Knight’s move, in vertically, horizontally and diagonally.

Bishop Movement

The bishop sits next to King and Queen in the chess game. It may move

any number of squares in a diagonal direction (barring any obstruction). Each player begins the game with two bishops, one on White Square and one on Dark Square. Because they move only diagonally, they always remain on the same colored squares.

They may not jump over the pieces like a knight, but together they can cover a large area and can limit the opponent’s movement.

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The Bishop is generally described by B. In algebraic notation, the starting squares are c1 and f1 for white bishops and c8 and f8 for black bishops.

Knight Movement

The knight in the game is generally represented by a horse’s torso. Unlike any of the chess pieces in the game, the knight may jump over other pieces. This gives it a degree of flexibility and makes it a powerful piece especially in a game where the board is cluttered with the pieces. Each chess player starts with the two knights each one on the different squares. In the diagram below, the yellow dots are the opponent’s pieces which are being passed over and the green dots are the squares where the knight may move or captures the opponent’s piece)

Letter N generally describes the Knight. Some early Staunton sets come with Kingside Knight stamping as it becomes easy for the players to distinguish between two knights as these pieces can move to any squares, unlike bishops. Though, the value of the Knight is equivalent to the bishop i.e 3. The knight’s movement can also be viewed as “L” laid out at any horizontal or vertical angle. In algebraic notation, the starting squares of Knights are b1 and g1 for white side and b8 and g8 for black knights.

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Rook Movement

The rook, mostly shaped like castle or towers, is among the powerful pieces on the board. The value of the rook is 5, more than bishop and knight and only after the Queen. The rook can be worth a bishop/knight and two pawns. The rook can move any number of squares (barring any obstruction) in a straight line along any row or column. As shown in the diagram below, the rook can move or capture in any square that has green dots.

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R generally describes the rooks. The rooks also come in Kingside stamping in early pre-Staunton sets so that players can easily distinguish between these two. In algebraic notation, the white rook starts on a1 and h1 and dark rook starts on a8 and h8. The rooks may move horizontally or vertically. The rook also participates, with a king, also known as castling. Know more about castling>

Pawn Movement

In a chess game, players start with eight pawns on either side. These are one of the weakest pieces in the chess game and their value is 1, though they have the potential to become the Queen if a pawn reaches to the opponent’s main squares, i.e. a2 reaches a8. Pawns cannot move diagonally or backward, but they move straight ahead unless they are taking another piece where they can change their column.

The pawns are generally described by P. In algebraic notation, the white pawn starts on a2, b2, c2, …., h2, while dark pawns start on a7, b7, c7, …. , h7. Generally, pawns move only one square, however, the exception is the first time is that when a pawn is moved, it may move two squares forward provided there are no obstruction pieces. All eight pawns can move two squares when sitting on their original positions. In the diagram, the green dots show where the pawn may move, and the red dots show where the pawn may capture the piece.

Read More: My Journey as a Chess Collector by Stephen Kong (Chess Praxis)

Knowing some very important chess terms is almost inevitable for all the chess players. If you are new to the game of chess, there are certain terms that must be learned before you step on to the chess battlefield. Let us learn about these terms:

  1. Check: The term “Check” simply means or it gives the warning that the King is in danger and that the King requires immediate attention. In this situation, the player must find a way out to save its King from the approaching threat. To save the King, the player is left with three options. These are:

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  1. Capture the attacking piece.
  2. Blocking the line of fire, placing a new piece between the attacking piece and the King.
  3. Moving the King from the line of fire.

  1. Checkmate or mate: If it is not possible to save the King from the above-mentioned options, then it is called “checkmate” or “mate“. As King is the most valuable piece in the game of chess and if you are not able to get it out of danger, then it is checkmate and the game is over. Unfortunately, you have lost the game. Giving checkmate is the main goal of the chess player, the one who gives the checkmate is the winner.

  1. Stalemate: The game reaches such a situation when the player’s King is not checked, it’s his turn to move and his not left with any legal move. The chess rules state that this situation would bring the game to draw (i.e having no winner), no matter what advantage one side could have over the other and is called “Stalemate“.

  1. Even some advanced players wonder why it does not count as a win. The reason is that the losing side cannot avoid exposing their King to check, but they are not yet in check!

So be careful next time you play chess! Happy playing Chess!

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